Hazards

Daily Holes obstacles

The obstacles page is a list, not a diagram pack I can republish. I redrew the shapes and kept the behavior in the game's own words. If a hazard is missing from my picture, the table below is the source of truth.

Illustrated river bridge, island green, wind, and a portal on a night course
Original hazard illustration. The eight hazard names are from the official obstacles page.
Original illustration of a night-time island golf green
Original artwork for this independent guide, 30 September 2026.

The eight hazards

Behavior summarized from dailyholes.com/obstacles on 30 September 2026.
HazardWhat it does
BurnA river cut on a diagonal. Sometimes a bridge. The one hazard that can reward aiming at the trouble.
CrossingThe whole hole is islands over open water. About one round in six. Water sends you to the previous island plus a stroke. No out-of-bounds except the sea.
GustA moving band of air. You can fly over it or pass under it.
Island greenAll carry, no safe layup. A teardrop band and a marked landing area.
PortalA satellite green that drops you beside the main green. The hazard that helps.
ArmA sweeping arm knocks the ball away. You cannot play out of the circle; you have to land elsewhere.
Cart pathRolls a long way. Sometimes worth aiming at on purpose. Rollout multiplier 3.00.
Putt ringsGold is 1 putt, pale is 2, anything else is 3. Steeper greens mean smaller rings.

How I decide before I swing

The strategy page gives three ideas for playing across trouble: know the carry you actually have from the lie, do not spend a shot being cute unless the burn bridge is the point, and remember water rollout is zero. Rough is 84 percent carry with 1.75 times the scatter. Deep rough is 62 percent carry.

Source: Obstacles. The eight names and the short descriptions.

Source: How to play. Crossing frequency and par bumps.

Source: Strategy. Lie penalties and cart-path rollout.

Questions I keep getting

How often is a crossing hole?

The how-to page says about one round in six.

Which hazard helps you?

The portal. It moves you from a satellite green to beside the main green.

Keep going